Journal of General Education and Humanities
Vol. 5 No. 2 (2026): April

The Effect of Using Game-Based Learning Model in History Learning on Students' Interest and Motivation in Athirah Bukit Baruga Islamic High School

Firdaus, Muhammad Aryan (Unknown)
Ahmadin, Ahmadin (Unknown)
Patahuddin, Patahuddin (Unknown)
Bakhtiar, Bakhtiar (Unknown)



Article Info

Publish Date
12 Mar 2026

Abstract

History learning in high school often suffers from low student interest and motivation because of teacher-centered, conventional methods that fail to engage the digital generation. This study aims to examine the effect of the Game-Based Learning (GBL) model on students' learning interest and motivation in history at Athirah Bukit Baruga Islamic High School. A quantitative pre-experimental approach with a One-Group Pretest-Posttest Design was employed on 30 purposively selected Class X students. Data were collected using a five-point Likert-scale questionnaire and observational instruments, then analyzed using descriptive statistics, the Kolmogorov-Smirnov normality test, and a paired-samples t-test (α = 0.05) in SPSS. Results showed a significant increase in learning interest (M = 55.73 to M = 85.37) and motivation (M = 57.50 to M = 88.20), both with p = 0.000. Observations confirmed heightened student enthusiasm, collaboration, and interaction. Game-based learning is found to be effective in enhancing students' interest and motivation in history learning.

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Journal Info

Abbrev

gehu

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media Mathematics Other

Description

The Journal of General Education and Humanities (GEHU) is a peer-reviewed scholarly online journal. The GEHU is published quarterly in February, May, August, and November. The GEHU is a non-profit journal whose publication is free of charge. The articles should be original, unpublished, and not ...