EMITTER International Journal of Engineering Technology
Vol 2, No 1 (2014)

Designing and Building of 3D Adventure Game “Tetuko: Childhood of Ghatotkacha” Using Kinect

Basuki, Achmad (Unknown)
Nendra Putra, Jabbar (Unknown)



Article Info

Publish Date
01 Jun 2014

Abstract

Nowadays, the young people are not interested in the local culture as a “wayang” puppet. This condition threatens the extinction of some of the local culture that should be a mainstay of the industry entering an era of creative industries. On the other hand, theyare more interested in playing computer games as changing of peoples lifestyles. It becomes our basic idea to produce a game as a creative product. The genre of this game is fighting-adventure. This game depictures a story of fighting between the baby Tetuko and giant Kala Pracona. The game uses Kinect and 3D platform technology to attract more players to feel their adventures. With Kinect technology, the player can control the character with his gesture. Thus, this game will increase the awareness of young people about the culture of Wayang.Keywords : 3D game, kinect,adventure, local culture, creative industry.

Copyrights © 2014






Journal Info

Abbrev

EMITTER

Publisher

Subject

Computer Science & IT

Description

EMITTER International Journal of Engineering Technology is a BI-ANNUAL journal published by Politeknik Elektronika Negeri Surabaya (PENS). It aims to encourage initiatives, to share new ideas, and to publish high-quality articles in the field of engineering technology and available to everybody at ...