Gladi : Jurnal Ilmu Keolahragaan
Vol. 17 No. 01 (2026): Gladi : Jurnal Ilmu Keolahragaan

Developing Game-Based Animated Video Media to Increase Students’ Learning Interest in Fundamental Skills Movement

Eka Resdita, I Putu (Unknown)
Guntur (Unknown)



Article Info

Publish Date
16 Mar 2026

Abstract

This study aims to develop animated video-based game learning media to increase students' interest in learning Physical Education and Health, especially in the material of basic movement skills at SDN 3 Kintamani. The study was conducted as Research and Development (R&D) using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The sample in this study comprised 20 third-grade students at SDN 3 Kintamani, selected using a total sampling technique. Meanwhile, one teacher and three experts were recruited as research subjects using purposive sampling. Data were collected through observation interviews, document analysis, and tests. The research instruments included: observation sheets, interview guides, document notes, and questionnaires. The collected data were analyzed using qualitative descriptive, quantitative descriptive, and paired-samples t-test. The results showed that animated video-based games are highly effective in increasing students' interest in learning, thereby classifying them as effective learning media. This is supported by the difference in mean scores between the pre-test and post-test. The mean score on the pre-test is 65.70, while the post-test achieves a higher mean of 86.45. The effect size was 3.649, categorized as a very large effect. This implies that animated video-based games strengthen game-based learning models and technology integration in learning basic movement skills

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Journal Info

Abbrev

gjik

Publisher

Subject

Education

Description

Gladi : Jurnal Ilmu Keolahragaan is the official research journal of physical education postgraduate department, Universitas Negeri Jakarta. Publishes research that reports educational practices in all appropriate contexts including (but not limited to) school physical education, club sport, ...