The development research on QR Code-Assisted Point Monopoly Learning Media for the Indonesian Traditional Customs and Cultures Diversity topic is motivated by the limited utilization of learning media. This study aims to develop the QR Code-Assisted Point Monopoly Media for the Indonesian Traditional Customs and Cultures Diversity topic. The research employed the ADDIE model, which includes Analyze, Design, Development, Implement and Evaluation. Data collection techniques involved validity assessments by media experts, material experts, language experts, as well as questionnaires to gather responses from teachers and students. The results showed that the QR Code-Assisted Point Monopoly Media achieved a 98% validity percentage from media experts, 96% from material experts, and 92% from language experts. The applicability assessment from student questionnaires yielded a 92% percentage. Thus, it can be concluded that the QR Code-Assisted Point Monopoly Media is highly suitable for use by fifth-grade students of SD Negeri 7 Kampungdalem
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