JEIT (Journal of Educational Innovations and Technologies)
Vol. 1 No. 2 (2025): JEIT (Journal of Educational Innovations and Technologies)

The Effectiveness of The Word Guessing Game in Improving Vocabulary Mastery of The Fourth-Grade Students at SD Negeri 5 Pagaralam

Nyimas Nur Huda (STKIP Muhammadiyah Pagaralam)



Article Info

Publish Date
25 Oct 2025

Abstract

This study investigated whether there was a significant difference in vocabulary mastery between fourth-grade students at SD Negeri 5 Pagaralam who were taught using the Word Guessing Game and those who were not. It used a quasi-experimental design with pre-test and post-test control groups. Two classes were selected through purposive sampling: IV.C as the experimental group and IV.D as the control group. A multiple-choice vocabulary test was administered before and after treatment. Data were analyzed using paired and independent t-tests. The independent t-test showed a t-obtained value of 4.979, which was higher than the t-table value of 2.009 at a 0.05 significance level. These results indicate that the Word Guessing Game significantly improved students’ vocabulary mastery. Therefore, this game can be considered an effective method for enhancing English vocabulary learning.

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Journal Info

Abbrev

JEIT

Publisher

Subject

Education

Description

JEIT (Journal of Educational Innovations and Technologies) is a biannual publication released in March and September, dedicated to fostering the exchange of critical academic research and insights from diverse cultural perspectives. It serves researchers, professionals, and practitioners in the ...