International Journal of Technology and Education Research
Vol. 4 No. 02 (2026): International Journal of Technology and Education Research (IJETER)

The Effect of Using Crossword Puzzle Educational Games on the Motivation and Academic Achievement of Grade XI Students at SMAN 10 Makassar

Nur Arisah (Universitas Negeri Makassar, Indonesia)
Muh. Rizah Putrawan (Universitas Negeri Makassar, Indonesia)



Article Info

Publish Date
07 Apr 2026

Abstract

This study examines the influence of the Crossword Puzzle educational game on the learning outcomes and motivation of class XI Economics students at SMAN 10 Makassar. Data were collected through observation, interviews, and recording using qualitative methods and a descriptive approach. The research was conducted directly at the location of SMAN 10 Makassar, class XI IPS 5 with a total of 37 students. The research findings show that the use of Crossword Puzzles media increases student motivation and performance. Learning that was previously boring, but after using Crossword Puzzles, children become more active and enthusiastic. The use of Crossword Puzzles educational games improves learning outcomes, fosters a dynamic learning environment, and helps students understand the subject matter.

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Journal Info

Abbrev

IJETER

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Other

Description

International Journal of Technology and Education Research( IJETER) is  a peer-reviewed journal which welcomes submissions involving a critical discussion of policy and practice, as well as contributions to conceptual and theoretical developments in the field. It includes articles based on ...