Takuana: Jurnal Pendidikan, Sains, dan Humaniora
Vol. 5 No. 1 (2026): Takuana (April-June)

Efektivitas Media Game Card dalam Meningkatkan Pengetahuan dan Sikap Pemilihan Jajanan Sehat pada Remaja

Nadia Riskita Tri Wiradhika (Universitas Negeri Surabaya)
Wildan Alfira Gusrianto (Universitas Negeri Surabaya)
Choirul Anna Nur Afifah (Universitas Negeri Surabaya)
Hamidah Aula Rusydiana (Universitas Negeri Surabaya)



Article Info

Publish Date
07 Apr 2026

Abstract

Unhealthy snack consumption among adolescents is often associated with low nutritional knowledge. Interactive learning media such as game cards are considered effective in enhancing engagement and learning outcomes. This study aimed to evaluate the effectiveness of game card–based nutrition education in improving adolescents’ knowledge and attitudes toward healthy snack selection at SMPN 2 Gedangan. A quasi-experimental two-group pretest–posttest design was employed involving 74 students aged 13–15 years. Data were analyzed using the Wilcoxon test and N-gain analysis. The results showed that improvements in knowledge and attitudes were higher in the experimental group compared to the control group. Knowledge improvement reached borderline significance (p = 0.050), while attitudes improved significantly (p = 0.001). N-gain results indicated moderate effectiveness for knowledge (63%) and high effectiveness for attitudes (78.90%). These findings suggest that game card–based education is effective, particularly in improving adolescents’ attitudes toward healthy snack selection.

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Journal Info

Abbrev

takuana

Publisher

Subject

Arts Humanities Education Social Sciences

Description

Takuana: Jurnal Pendidikan, Sains, dan Humaniora merupakan media publikasi ilmiah (jurnal) yang dikelola oleh Madrasah Aliyah Negeri 4 Kota Pekanbaru. Jurnal Takuana terbit 2 (dua) kali setahun pada bulan April dan Oktober. Berisi tulisan/ artikel hasil pemikiran dan penelitian yang ditulis oleh ...