Finger : Jurnal Ilmiah Teknologi Pendidikan
Vol. 5 No. 1 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan

Mapping Research Trends on Metaverse-Based Multisensory Learning for Dyslexia: A Bibliometric Study

Handoko Handoko (Universitas Pradita)
Heni Jusuf (Universitas Nasional)



Article Info

Publish Date
02 Apr 2026

Abstract

Background: Research on immersive and multisensory learning for dyslexia has expanded alongside the development of augmented reality (AR), virtual reality (VR), extended reality (XR), and metaverse-based learning environments. These technologies offer promising opportunities to enhance learner engagement, accessibility, and literacy development. However, existing studies remain largely technology-oriented and conceptually fragmented, with limited efforts to synthesize multisensory, embodied, and affective learning principles into coherent pedagogical frameworks specifically designed for learners with dyslexia.Aims: This study maps research trends, thematic structures, and conceptual orientations in immersive and metaverse-based multisensory learning for dyslexia, and identifies research gaps that hinder the development of theory-driven instructional models.Methods: A descriptive bibliometric analysis was conducted on Scopus-indexed publications from 2020–2025. After screening, 54 studies were analyzed using keyword frequency and co-occurrence mapping, using VOSviewer to visualize to visualize conceptual relationships and thematic patterns.Results: The analysis reveals a gradual shift from technology-centered assistive tools toward increasing attention to learner engagement, inclusive design, the use of artificial intelligence, and pedagogical considerations. Nevertheless, key learning principles such as multisensory input, metaphor-based learning, embodied interaction, and affective support are mostly implemented as isolated design features rather than integrated instructional components.Conclusion: The findings suggest that metaverse-based learning systems are still predominantly conceptualized primarily as technological infrastructures rather than holistic learning ecosystems. This fragmentation indicates a significant need for integrated pedagogical frameworks that systematically combine multisensory, embodied, cognitive, and affective learning dimensions within immersive educational environments for learners with dyslexia.

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Journal Info

Abbrev

finger

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, ...