Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025

IMPLEMENTASI GAME BASED LEARNING (GBL) PADA KARAKTER KREATIF SISWA KELAS 3 SDN KEDAUNG 1




Article Info

Publish Date
06 Apr 2026

Abstract

This study aims to determine how the application of the Game Based Learning (GBL) learning model to the creative character of 3rd grade students of SDN Kedaung 1. The problems found in the class are that students are still less brave to express ideas, are not active in learning, and are not used to thingking creatively. This study uses a descriptive qualitative method, with data collection techniques through observation, interviews, and documentation. The subjects of this study were 3rd grade teachers and 30 students off class 3C. the results of the study show that the use of game based learning models, especially the Mystery Of Puzzle game, can create a fun learning atmosphere and make students more enthusiastic and brave to express ideas. Students also appear more active and work together in groups. With the Game Based Learning (GBL) learning model, students become more creative in thinking and solving problems in learning. From these results it can be concluded that Game Based Learning (GBL) can be one of the right ways to improve the creative character of 3rd grade students of SDN Kedaung 1.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...