Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release

PENGEMBANGAN GAME EDUKASI BERBASIS FLASH SEBAGAI SARANA BELAJAR SISWA PAUD ROSS




Article Info

Publish Date
08 Apr 2026

Abstract

This study is motivated by the lack of interactive and engaging learning media for early childhood education (PAUD) students, particularly at PAUD Ross. Conventional teaching methods are considered less effective in increasing children's learning interest. Therefore, this research aims to develop a Flash-based educational game as an enjoyable and effective learning medium for students. The method used is Research and Development (R&D), which includes needs analysis, design, development, testing, and evaluation stages. The subjects of this study were students of PAUD Ross. The results show that the developed educational game has a high level of feasibility based on expert validation and user responses. Furthermore, the use of this game has been proven to increase students' learning interest and engagement in the learning process. In conclusion, Flash-based educational games can serve as an effective and innovative alternative learning media for early childhood students.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...