Jurnal Pengabdian Masyarakat
Vol. 1 No. 1 (2024): Jurnal Pengabdian Masyarakat (PENGAMAS)

Game On! Teaching English with Fun and Creativity: Gamification Implementation in Remote Rural Areas (Sukaraja Village, South Lampung)

Fini Widya Fransiska (Universitas Muhammadiyah Pringsewu, Lampung, Indonesia)



Article Info

Publish Date
30 Apr 2024

Abstract

This research aims to explore the implementation of gamification in teaching English in remote rural areas, with a focus on Sukaraja Village, South Lampung. The aim of Community Service (PkM) activities is to increase students' interest and motivation in learning, overcome challenges in learning in remote areas, and foster creativity and critical thinking skills through a fun approach. Activity methods include selecting the implementation date and location, analyzing the field situation, introducing PkM activities through gamification design, and implementing appropriate English teaching methods. The results of PkM activities show a significant increase in students' English language understanding and skills, as well as positive perceptions of the use of gamification in learning.

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Journal Info

Abbrev

pengamas

Publisher

Subject

Humanities Other

Description

PENGAMAS is a journal for the development and application of science and technology that includes publication of the results of community service activities, models or concepts or their implementation in the context of increasing community participation in development, community empowerment or the ...