Acta Pedagogia Asiana
Volume 5 - Issue SI - 2026

Virtual Reality-based Game Development for Musical Instrument Training

Yuqin Wang (School of Mathematics and Physics, Xi’an Jiaotong-Liverpool University, China)
Yucheng Ma (School of Mathematics and Physics, Xi’an Jiaotong-Liverpool University, China)
Qinglei Bu (School of Advanced Technology, Xi’an Jiaotong-Liverpool University, China)
Quan Zhang (School of Advanced Technology, Xi’an Jiaotong-Liverpool University, China)
Fei Ma (School of Mathematics and Physics, Xi’an Jiaotong-Liverpool University, China)
Xiaojun Zhang (Academy of Future Education, Xi’an Jiaotong-Liverpool University, China)
Jie Sun (School of Advanced Technology, Xi’an Jiaotong-Liverpool University, China)



Article Info

Publish Date
15 Apr 2026

Abstract

The experience and duration of musical instrument training are often constrained by several practical and pedagogical limitations, including restricted physical space, high costs of instrument acquisition and maintenance, and reliance on traditional, instructor-centered teaching methods. These challenges can limit accessibility, reduce practice opportunities, and hinder learner motivation, particularly for beginners and individuals without access to formal music education environments. This study explores the potential of VR to enhance musical instrument experience and training by providing users with interactive, virtual environments where multiple instruments can be accessed and practiced without the need for physical resources. Through VR, learners are able to engage in diverse training scenarios, experiment with different instruments, and receive immediate feedback in a controlled and customizable setting. Furthermore, VR-based musical training integrates elements of gamification such as challenges, rewards, and progression systems, which can significantly increase learner engagement, motivation, and persistence. By transforming practice into an interactive and enjoyable experience, VR has the potential to address common barriers associated with repetitive and monotonous training routines. In addition, VR platforms can support self-paced and individualized learning pathways, accommodating users with varying skill levels and learning preferences. The findings of this study suggest that VR-based musical training not only enhances user engagement but also contributes to improved learning outcomes, particularly in terms of skill acquisition, retention, and confidence building. The immersive and interactive features of VR enable learners to develop motor skills, auditory perception, and performance techniques in a more intuitive and experiential manner. This research highlights the transformative potential of VR in redefining musical education by making it more accessible, cost-effective, and engaging. It underscores the role of emerging technologies in overcoming traditional barriers and expanding opportunities for music learning across diverse populations.

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Journal Info

Abbrev

apga

Publisher

Subject

Education Other

Description

The journal welcomes submissions regardless of methodological approach, we expect all manuscripts to include a nuanced consideration and rich discussion of results in relation to the research and broader context of teaching and learning. Though we prioritize empirical work, purely theoretical ...