Jurnal Komputer, Informasi dan Teknologi
Vol. 2 No. 2 (2022): Desember

Implementasi Augmented Reality (AR) Sebagai Media Pengenalan Aksara Ka Ga Nga Rejang Lebong Berbasis Android

Anisya Sonita (Program Studi Teknik Informatika, Fakultas Teknik, Universitas Muhammadiyah Bengkulu)
Arif Susanto (Program Studi Teknik Informatika, Fakultas Teknik, Universitas Muhammadiyah Bengkulu)



Article Info

Publish Date
10 Dec 2022

Abstract

Computers are widely used to assist in completing human work, jobs that previously could only be done manually, but with the rapid development of technology the work can be done with the help of computers which is certainly very easy and can save time. And one of the computer technologies that are currently being developed is Augmented Reality. The script in the ulu or kaganga script is inscribed on bamboo slats commonly called gelumpai or written on bark called kahas, gelumpai or kahas, for example in the form of letters that are tilted to the right and broken. The Kaganga script is the name of a collection of several related scripts used by ethnic groups and cultures in southern Sumatra. The scripts belonging to this group include the Rejang, Kerinci, Lampung, Rencong scripts and others. Batak script or Batak letters are also related to this group. Augmented Reality technology can help students in establishing information connections between the real world and the virtual world more easily, as a form of perspective in increasing learning motivation.

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Journal Info

Abbrev

KOMITEK

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media

Description

Jurnal Komputer, Informasi dan Teknologi aims to provide a highly readable and valuable addition to the literature that will serve as an indispensable reference tool for years to come. The scope of the journal includes all new theoretical and experimental findings in the field of Computers, ...