Jurnal Sistem Informasi, Sains Data, dan Informatika
Vol 1 No 1 (2026): Volume 1 No. 1, Januari 2026

Game Edukasi Memilah Sampah

Fadhlanrashif Supriana (Universitas Indonesia Membangun)



Article Info

Publish Date
31 Jan 2026

Abstract

Waste management issues in Indonesia are rooted in the low level of public understanding regarding waste sorting by type. Conventional education often fails to create engagement, leaving the community unmotivated to practice sorting at the source. This research aims to provide a solution through the application of the Game-Based Learning (GBL) method as an interactive educational medium. The GBL method transforms waste classification materials (organic, inorganic, and hazardous waste) into fun and easy-to-understand game mechanics. Through interactive simulations, players are presented with challenges and instant feedback capable of enhancing information retention and cognitive abilities in virtual waste sorting. The research results are expected to demonstrate that the integration of game elements significantly increases community engagement and understanding compared to static counseling methods. This approach will result in game designs and prototypes developed within the Unity application.

Copyrights © 2026






Journal Info

Abbrev

sidata

Publisher

Subject

Computer Science & IT

Description

Jurnal Sistem Informasi, Sains Data, dan Informatika (SIDATA) is a scientific journal dedicated to disseminating the results of high-quality research, innovation, and literature review in the field of digital technology. The journal serves as a forum for researchers, academics, and practitioners to ...