Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release

GAMIFIKASI PEMBELAJARAN PAI BERBASIS ZEP Quiz: ANALISIS LITERATUR TERHADAP PENINGKATAN MINAT BELAJAR SISWA DI ERA DIGITAL




Article Info

Publish Date
12 Apr 2026

Abstract

Student learning interest in Islamic Religious Education (PAI) learning is often less than optimal due to the use of assessments and learning media that tend to be conventional and monotonous. This study aims to analyze how student learning interest in Islamic Religious Education (PAI) learning in the digital era. Assessment innovation and the use of learning media using ZepQuiz are expected to create an interactive, enjoyable learning atmosphere and can motivate students to be more active in learning, thereby increasing student learning interest. This study uses a qualitative approach with a library research method. Research data was obtained through literature studies from various scientific journals, research articles, and relevant sources discussing gamification and the use of ZepQuiz in learning. From the results of the various literature reviewed by the researcher, gamified learning using ZepQuiz can significantly increase student learning interest, engagement, and motivation through the integration of game elements such as challenges, scores, instant feedback, and healthy competition. In addition, ZEP Quiz functions not only as an evaluation medium, but also as an interactive learning tool that encourages active participation and a fun learning experience.  

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...