G-Tech : Jurnal Teknologi Terapan
Vol 10 No 2 (2026): G-Tech, Vol. 10 No. 2 April 2026

Implementation of the GDLC Method in Developing RPG Educational Games to Improve Student Learning Outcomes in the Introduction of the 25 Prophets

Makmun ZA (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)
Ronal Yulyanto Suladi (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)
Neng Linda Badratul Laela (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)
Fiqih Hana Saputri (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)
Rudi Setiyanto (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)



Article Info

Publish Date
24 Apr 2026

Abstract

Learning media innovation is rapidly evolving alongside digital technology, particularly through the use of educational games. This study aims to develop and evaluate an interactive RPG-based educational game to introduce the 25 Prophets to primary school students. The research employs the Game Development Life Cycle (GDLC) method, which systematically covers six phases: initiation, pre-production, production, testing, beta, and release. During these stages, the game was designed to integrate short stories, educational resources, and comprehension tests into an immersive RPG environment. The application was tested with students at SDN 3 Jati to measure its effectiveness. The results indicate a significant improvement in student learning outcomes; the average pre-test score of 55% rose to 85% in the post-test, reflecting a 30% increase in comprehension. Furthermore, user satisfaction surveys rated the application's usability and interface design as "Excellent." Consequently, this educational game serves as an innovative and effective alternative medium, providing a dynamic approach to religious education and character building in the digital age.

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Journal Info

Abbrev

g-tech

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Energy Engineering

Description

Jurnal G-Tech bertujuan untuk mempublikasikan hasil penelitian asli dan review hasil penelitian tentang teknologi dan terapan pada ruang lingkup keteknikan meliputi teknik mesin, teknik elektro, teknik informatika, sistem informasi, agroteknologi, ...