International Journal of Educational Research Excellence (IJERE)
Vol. 5 No. 2 (2026): July-December

Enhancing Learning Interest in Indonesian Language Through Language Games: A Classroom Action Research Study Among First-Grade Elementary Students

Muhammad Ardani (Universitas Muslim Nusantara Al Washliyah, Medan, Indonesia)
Sutikno (Universitas Muslim Nusantara Al Washliyah, Medan, Indonesia)
Rahmat Kartolo (Universitas Muslim Nusantara Al Washliyah, Medan, Indonesia)



Article Info

Publish Date
18 Apr 2026

Abstract

This research was motivated by the low level of interest in learning Indonesian among first-grade students at SD Negeri 087 Panyabungan. Students tended to be passive, lacked enthusiasm, and were easily distracted during lessons. The conventional teaching methods used by the teacher did not align with the learning characteristics of young children, who typically enjoy play-based activities. Therefore, this study aimed to enhance students’ interest in learning Indonesian through the implementation of language game strategies. This research employed a qualitative approach in the form of Classroom Action Research (CAR) conducted in two cycles. The research subjects were 19 first-grade students at SD Negeri 087 Panyabungan. Data were collected through observation, interviews, and documentation, and then analyzed using both qualitative and quantitative techniques. The results showed a significant increase in students’ learning interest. Before the intervention, only 35.98% of students demonstrated learning interest, with an average score of 1.84. After implementing language games in Cycle I, this figure increased to 49.2% with an average score of 2.53. A further improvement was recorded in Cycle II, reaching 75.97% with an average score of 3.37. The percentage of students showing a positive learning attitude also rose from 52.63% (pre-action) to 84.21% in Cycle II. In addition, the learning success rate improved from 30% (pre-action) to 78.94% in Cycle II. Games such as “Name Hunt” and activities using modeling clay (plastisin) proved effective in enhancing student engagement, creativity, and self-expression. This strategy fostered a joyful and participatory learning atmosphere, well-suited to the imaginative and motor-active nature of early childhood learners. It can be concluded that the use of language games is an effective strategy for increasing interest in learning Indonesian among first-grade elementary students.

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Journal Info

Abbrev

ijere

Publisher

Subject

Arts Humanities Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Welcome to the International Journal of Educational Research Excellence (IJERE), ISSN. 2830-7933 (Online). IJERE is the first open access and double-blind peer-reviewed international journal managed by PT Inovasi Pratama Internasional, which exclusively focuses on education and Education technology. ...