Journal of Educational Studies
Vol. 3 No. 3 (2025): Desember

The Learning Experience: Utilizing the Werewolf Game to Mitigate Speaking Anxiety Among EFL Learners

Moh Iqbal Alibi, Jaftiyatur Rohaniyah, Rini Listyowati, Arisandi Setiyawan (Unknown)



Article Info

Publish Date
31 Dec 2025

Abstract

Speaking anxiety is a pervasive affective barrier that significantly impedes oral communication development among Indonesian EFL learners. This qualitative case study explores the implementation of the Werewolf game as a pedagogical intervention to address English-speaking anxiety. It examines students' perceptions of their learning experience in the game. Drawing on Communicative Language Teaching (CLT) and Game-Based Learning (GBL) as theoretical frameworks, the study was conducted in a speaking classroom at the Islamic University of Madura, involving 28 second-semester students across four game sessions. Data were collected through non-participant observation and semi-structured interviews with ten purposively selected participants, then analyzed using thematic analysis. The findings reveal that the Werewolf game was successfully implemented through a gradual language policy and simplified game mechanics, with initial challenges diminishing by the second session. Thematic analysis of interview data yielded five key themes: (1) perceived reduction of speaking anxiety across all participants regardless of initial anxiety levels; (2) a shift in focus from language accuracy to game goals as the primary mechanism of anxiety reduction; (3) enhanced social bonding as a buffer against fear of negative evaluation; (4) the English-only rule as a double-edged sword, beneficial for proficient students but challenging for lower-proficiency learners; and (5) contrasting preferences for game versus regular class activities, with the majority preferring the game format. The study concludes that the Werewolf game, as a GBL-CLT intervention, effectively reduces speaking anxiety by reframing speaking as a tool for achieving game goals rather than a performance to be evaluated. These findings offer practical implications for EFL teachers seeking innovative, low-anxiety instructional strategies and contribute qualitative, emic evidence to the growing literature on game-based language learning.

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Journal Info

Abbrev

JEs

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Journal of Educational Studies Journal constitutes a triannual publication which publishes scholarly journals every April, August, and December in a year. It particularly publishes research articles examining issues related to the field of Education, Sciences, Social, Early Childhood Education, ...