Jurnal Biologi dan Pembelajarannya (JBP)
Vol 13 No 1 (2026): APRIL 2026

Teknologi Imersif dalam Pembelajaran Biologi: Perbandingan Augmented Reality Assemblr Edu, Virtual Reality Shinnecon, dan BioDigital 3D Interaktif Berbantuan Smart TV terhadap Keterlibatan dan Respons Siswa

rahmani, yulpa (Unknown)
Sukmawardani, Yulia (Unknown)
Sa’adah, Sumiyati (Unknown)



Article Info

Publish Date
02 May 2026

Abstract

Biology learning, particularly on human organ systems, requires concrete visualization to support meaningful conceptual understanding. The development of immersive technology offers new opportunities to enhance student engagement through interactive and multisensory learning experiences. This study aims to analyze and compare student engagement and responses toward the implementation of Augmented Reality Assemblr Edu, Virtual Reality Shinnecon, and BioDigital 3D interactive visualization assisted by Smart TV in biology learning. The research employed a descriptive comparative approach using a simple mixed-method design. Data were collected through observation sheets, student response questionnaires, and brief interviews. The findings indicate that immersive technology integration positively influences student engagement, with BioDigital 3D interactive visualization assisted by Smart TV demonstrating higher interactive involvement and positive responses compared to the other media. The study concludes that immersive technology provides meaningful learning experiences and supports active participation in biology classrooms.

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Journal Info

Abbrev

biologi

Publisher

Subject

Agriculture, Biological Sciences & Forestry Education Health Professions Immunology & microbiology

Description

Jurnal Biologi dan Pembelajarannya is a blind peer-review published by Research Institutions and Community Services, University of Nusantara PGRI Kediri and the media for researchers and lecturers who will publish the results of their research. The aim of the Journal is to facilitate scientific ...