Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish

OPTIMALISASI KEMAMPUAN MENULIS AKSARA BALI MELALUI MODEL GAME-BASED LEARNING PADA SISWA KELAS VII SMP

Diantari, Ni Putu (Unknown)
Ludy Paryatna, Ida Bagus Made (Unknown)
Rai, Ida Bagus (Unknown)



Article Info

Publish Date
27 Apr 2026

Abstract

This research aimed to improve students’ learning outcomes and motivation in learning Balinese script through the application of the Game-Based Learning (GBL) model. This study employed a classroom action research design conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects of the study were seventh-grade students in class VIIA during the academic year. Data were obtained through learning outcome tests and motivation questionnaires, and were analyzed using descriptive quantitative techniques. The results showed that the implementation of the GBL model improved students’ learning outcomes, as indicated by an increase in the average score from 71.09 in cycle I to 80.56 in cycle II, as well as an improvement in learning completeness from 65.62% to 96.87%. Students’ motivation and participation in learning also increased, as reflected in their higher engagement and enthusiasm during the learning process. Therefore, the implementation of the GBL model proved effective in creating a more interactive learning environment and enhancing students’ learning outcomes.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...