Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish

EFEKTIVITAS EDU GAME BERBASIS GIMKIT UNTUK MENINGKATKAN HASIL BELAJAR IPA KELAS VIII SMP NEGERI 1 BARANTI

Syafiqah (Unknown)
Syamsunir (Unknown)
Takdir, Muhammad (Unknown)



Article Info

Publish Date
02 May 2026

Abstract

Effectiveness of Gimkit-Based Edu Games to Improve Science Learning Outcomes for Class VIII SMP Negeri 1 Baranti". Supervised by Muhammad Takdir and Syamsunir. This research aims to determine the effectiveness of using Gimkit-based edu game learning media in improving science learning outcomes for class VIII students at SMP Negeri 1 Baranti. The research method used is quantitative with a deductive approach. This type of research is quasi experimental with a one group pretest posttest design. This research did not use a control group, but compared student learning outcomes before and after using Gimkit media. Data was collected through pretest and posttest. Data analysis uses descriptive statistics and significance tests. The research results showed that there was a significant increase in student learning scores using Gimkit, from an average pretest score of 41.83 increasing to 80.11 in the posttest, with a significance value of 0.000 < 0.05. Thus, it can be concluded that the use of Gimkit-based edu games is effective in improving students' science learning outcomes.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...