Socius (Jurnal Pendidikan dan Pembelajaran Ilmu Pengetahuan Sosial) (Edisi Elektronik)
Vol 15, No 1 (2026): JURNAL SOCIUS

Increasing Students' Learning Motivation Through the Utilization of the Quizizz Application in Learning

Yunita, Lisa (Unknown)



Article Info

Publish Date
02 May 2026

Abstract

This study discusses the influence of the use of the Quizizz application on students' learning motivation. Learning motivation is an important factor that affects the success of the learning process. In the digital era, the use of interactive learning technology such as Quizizz is expected to increase students' learning motivation. Quizizz is a quiz-based platform that integrates game elements, thus encouraging students to be more active and enthusiastic in participating in learning. This study uses a literature study method by analyzing various relevant previous research results related to the use of Quizizz in learning. Data were obtained from scientific journals, proceedings, and other academic sources that discuss the relationship between digital media use and student learning motivation. The results of the study show that the use of Quizizz is effective in increasing students' learning motivation through a fun, interactive, and competitive learning experience. In addition, Quizizz is also able to increase student engagement and create a more dynamic learning atmosphere. Thus, the use of Quizizz as a learning medium can be an innovative solution in increasing student learning motivation at various levels of education

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Journal Info

Abbrev

JS

Publisher

Subject

Education Environmental Science Social Sciences

Description

The Socius Journal compiles scientific articles that focus on issues of Social Studies Education. In particular, this issue not only covers the problem of learning, but also the description of local wisdom, the value of tradition and social phenomena that exist in ...