Jurnal Pacu Pendidikan Dasar
Vol. 5 No. 1 (2025): Juli 2025

Efektivitas Gamifikasi dalam Meningkatkan Motivasi dan Hasil Belajar Siswa Sekolah Dasar pada Mata Pelajaran Matematika

Ansori, Rahman (Unknown)
Sananta, Ikbal (Unknown)
Huda, Rijalul (Unknown)



Article Info

Publish Date
29 Jul 2025

Abstract

This study aims to analyze the effectiveness of gamification in improving the motivation and learning outcomes of elementary school students in mathematics. The background of the study indicates that low student interest and participation are major obstacles to academic achievement. Gamification is used as an innovative strategy by integrating game elements, challenges, rewards, and feedback to encourage student engagement. The research method uses a mixed approach with a field experimental design. Data were collected through observations, achievement tests, motivation questionnaires, and interviews. Participants consisted of fourth to sixth grade students divided into experimental and control groups. The results showed that gamification significantly increased students' intrinsic and extrinsic motivation as well as active participation in learning. Students were more enthusiastic, confident, and able to solve math problems better. In addition, collaboration and communication skills were also developed through team-based activities. The teacher's role proved crucial in managing the game and adjusting the difficulty level. These findings indicate that gamification is effective in improving learning outcomes while creating an interactive, enjoyable, and sustainable learning experience.

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Journal Info

Abbrev

pacu

Publisher

Subject

Education

Description

Jurnal Pacu Pendidikan Dasar diterbitkan oleh Program Studi Pendidikan Guru Sekolah Dasar (PGSD) Universitas Nahdlatul Ulama Nusa Tenggara Barat, beralamat di Jalan Pendidikan Nomor 6, Mataram yang bertujuan sebagai wahana publish atas karya penelitian yang dilakukan oleh mahasiswa, guru, dosen dan ...