NETIZEN (JOURNAL OF SOCIETY AND BUSSINESS)
Vol. 2 No. 3 (2026): NETIZEN: JOURNAL OF SOCIETY AND BUSSINESS

INTEGRASI VIRTUAL REALITY DAN AUGMENTED REALITY DALAM TRANSFORMASI PEMBELAJARAN ABAD KE-21: TINJAUAN LITERATUR SISTEMATIS

Hadi Pramono (Akademi Maritim Suaka Bahari)



Article Info

Publish Date
14 Feb 2026

Abstract

The integration of Virtual Reality (VR) and Augmented Reality (AR) technologies has become an important innovation, transforming 21st-century learning environments with immersive, interactive learning experiences. This study aims to systematically review previous research on the integration of VR and AR technologies in education and professional training, focusing on innovation, effectiveness, and implementation challenges. The study employs a qualitative approach, using library research to analyze scholarly articles and international publications on immersive learning technologies. The findings indicate that VR and AR enhance student engagement and conceptual understanding through realistic simulations and interactive visualization. However, successful implementation depends on pedagogical design, technological infrastructure readiness, and educators’ ability to integrate immersive technologies effectively. The study highlights the importance of aligning technological innovation with instructional strategies to maximize learning benefits in modern education systems.

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Journal Info

Abbrev

NETIZEN

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Subject

Description

NETIZEN: JOURNAL OF SOCIETY AND BUSSINESS adalah jurnal yang menerbitkan artikel penelitian yang mencangkup multidisiplin, yang meliputi; Humaniora dan ilmu sosial, ilmu politik kontemporer, ilmu pendidikan, psikologi, ilmu agama dan filsafat, ilmu teknik, bisnis dan ekonomi, Koperasi, teknologi, ...