Jurnal Pendidikan Terapan
Vol 4, No 2 May (2026)

Use of Duolingo Applications in Second Language Learning: A Bibliometric Analysis

Sakaria (Universitas Negeri Makassar)
Asia M (Faculty of Languages and Literature, Universitas Negeri Makassar)
Asis Nojeng (Faculty of Languages and Literature, Universitas Negeri Makassar)
Deni Indrawan (Faculty of Languages and Literature, Universitas Negeri Makassar)



Article Info

Publish Date
17 May 2026

Abstract

Purpose: Research on second language acquisition has progressively evolved alongside advances in digital technology, which provides various interactive learning applications. One widely used application is Duolingo, which offers a gamified approach to learning a second language. This study aimed to identify research clusters, map research developments, and analyze the density of research topics concerning the use of the Duolingo application in second-language learning. Methods: This study constitutes quantitative literature research employing a bibliometric approach. Primary data were sourced from the Google Scholar database for the period 2016–2025 and analyzed using VOSviewer software to identify research trends, conduct keyword co-occurrence analysis, and generate network, overlay, and density visualizations. Findings: The findings identified five research clusters, revealing an evolution from descriptive-assistive approaches (2016–2017) toward the exploration of motivational mechanisms (2018–2022), causal impact testing (2018–2024), and multidimensional integrative models (2023–2024). Gaming and Duolingo occupy the highest-density zones, whereas second language acquisition modeling (SLAM) algorithms are in a very low-density zone, representing a potential area for future scientific breakthroughs. Research implications: This study provides implications for educators to utilize Duolingo as a learning medium in second language instruction and for researchers to avoid repetitive descriptive studies and shift toward cross-disciplinary innovation in developing adaptive gamification system prototypes. Originality: The novelty of this study lies in its systematic bibliometric mapping of Duolingo research developments in second language learning, which identifies thematic gaps between saturated and underexplored topics and provides a roadmap for future interdisciplinary research.

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Journal Info

Abbrev

JUPITER

Publisher

Subject

Humanities Education Social Sciences Other

Description

Jurnal Pendidikan Terapan (JUPITER) is an open scientific forum for educational researchers,scholars and practitioners. This open access journal publishes articles related to the research results in the field of education. The journal seeks to digest innovations, issues and trends in educational ...