Jurnal Ragam Pengabdian
Vol. 3 No. 1 (Spesial Issue) (2026): "Dharma Samudera"

Penggunaan Media Pembelajaran Bowling Match Pada Siswa Kelas VIII di SMP Negeri Banda Aceh

Avista, Dhea Rizki (Unknown)
Ruslan (Unknown)
Ali, Hasbi (Unknown)



Article Info

Publish Date
27 Apr 2026

Abstract

This study examines the use of game-based learning media in improving the quality of Civic Education (PPKn) learning. The problems identified include the low level of student participation and cognitive learning outcomes at SMP Negeri 8 Banda Aceh, where conventional teaching methods still dominate and the use of learning media such as bowling match has not been optimized. This research employed a qualitative approach with a descriptive design. Data were collected through structured interviews with two Civic Education teachers and eight eighth-grade students, and then analyzed through data reduction, data presentation, and conclusion drawing. The results showed that the use of bowling match learning media was able to increase student engagement, motivation, and understanding, while also creating a more interactive and enjoyable learning atmosphere. However, several obstacles were found, including limited classroom space, students’ initial lack of understanding of the game rules, and challenging classroom management. Therefore, bowling match learning media is considered effective as an innovative learning alternative, especially when supported by proper management and adjustments to learning conditions.

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Journal Info

Abbrev

juragan

Publisher

Subject

Environmental Science Social Sciences Other

Description

Berisi hasil-hasil kegiatan pengabdian dan pemberdayaan masyarakat berupa penerapan berbagai bidang ilmu diantaranya pendidikan, ekonomi, agama, teknik, pertanian, sosial humaniora, komputer dan kesehatan yang ditulis dalam bahasa Indonesia maupun bahasa ...