Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release

PENGGUNAAN GAME EDUKATIF WORDWALL DALAM PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN MINAT DAN KETERAMPILAN LITERASI SISWA KELAS V SD

Winarni (Unknown)
Bambang Putut Setiyadi, Dwi (Unknown)
Mulyatno (Unknown)



Article Info

Publish Date
18 May 2026

Abstract

  This research is motivated by the low active participation and less than optimal literacy skills of fifth-grade students in learning. The study aims to describe the implementation and assess the impact of Wordwall educational games in interactive learning on students' learning interest and reading literacy skills. A Classroom Action Research (CAR) method with two cycles was employed, involving 11 fifth-grade students at SD Negeri 5 Pracimantoro. Data collection techniques included observation, interviews, questionnaires, literacy tests, and documentation. The results showed a significant increase in student learning interest, from the pre-cycle category dominated by "moderate" interest to the "high" and "very high" categories in Cycle II. Reading literacy skills also improved, with the majority of students reaching the "good" and "very good" categories by the end of Cycle II. The study concludes that the implementation of Wordwall educational games in interactive learning is effective in creating a more engaging, enjoyable, and meaningful learning atmosphere, thereby enhancing both student interest and literacy skills. Keywords: Wordwall, interactive learning, learning interest, literacy, classroom action research

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Journal Info

Abbrev

pendas

Publisher

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Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...