Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026

PENGARUH METODE PEMBELAJARAN GAMIFIKASI TERHADAP MOTIVASI BELAJAR SISWA KELAS V SD PADA MATA PELAJARAN PKN SD INPRES KASSI-KASSI

Wilda (Unknown)
Nurilmi (Unknown)
Dwi Aktifa Putri (Unknown)
Zahra Inayah (Unknown)
Nabila Arjuni Amin (Unknown)



Article Info

Publish Date
12 May 2026

Abstract

This study aims to determine the effect of gamification learning methods on fifth-grade elementary school students' learning motivation in Civics Education (PKN) at Kassi-Kassi Elementary School. This study used a quantitative method with a pre-experimental design (one group pretest-posttest), where the experiment was conducted in one class with the same subject. Data were collected through learning motivation questionnaires administered before (pretest) and after (posttest) the implementation of the gamification method, supported by observation and documentation. The results showed an increase in student learning motivation after the implementation of gamification, as indicated by an increase in the average motivation score on the posttest compared to the pretest. Thus, it can be concluded that the gamification learning method has a positive influence on fifth-grade students' learning motivation in Civics.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...