Jurnal Nasional Teknologi Komputer
Vol 6 No 2 (2026): April 2026

Perancangan Game Parkour 3D Sebagai Media Pembelajaran Edukatif Berhitung Berbasis Roblox Studio

Haikal Pratama Marpaung (Unknown)
Hendry (Unknown)
Hanna Willa Dhany (Unknown)



Article Info

Publish Date
30 Apr 2026

Abstract

The rapid development of digital technology provides significant opportunities for utilizing games as interactive learning media, particularly in mathematics, a subject often perceived as difficult and less engaging by elementary school students. This study aims to design and develop a 3D Parkour Game as an educational medium for arithmetic learning using Unity. The method applied in this research is the Game Development Life Cycle (GDLC), which consists of the stages of initiation, pre-production, production, beta, and release. During the design phase, flowcharts and Finite State Machine (FSM) models were employed to illustrate the gameplay flow and character behavior mechanisms within the game. The results indicate that the developed game is capable of delivering a more interactive, challenging, and enjoyable learning experience through a 3D parkour concept. In this game, players control a robot character to overcome various obstacles and reach the finish line. Beyond serving as an entertainment medium, the game also has the potential to enhance students’ cognitive skills, including focus, concentration, decision-making, and visual-motor coordination. Therefore, the 3D Parkour Game is considered a viable alternative medium for arithmetic learning and holds potential for further development through the integration of more complex mathematical materials and empirical classroom-based effectiveness testing.

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Journal Info

Abbrev

jnastek

Publisher

Subject

Computer Science & IT

Description

Jurnal Nasional Teknologi Komputer di bidang ilmu komputer dan teknologi. Jurnal JNASTEK diterbitkan oleh CV. Hawari. Redaksi mengundang peneliti, praktisi, dan mahasiswa untuk menulis perkembangan ilmiah di bidang-bidang yang berkaitan dengan teknologi informasi, teknik informatika dan sistem ...