Children aged 4–5 are in a golden period that is highly sensitive to stimulation. Learning activities need to be designed in an enjoyable way to support the development of language skills, self-confidence, and cooperation. This study aims to analyze the effect of interactive games on these three aspects among Kindergarten A students at XYZ School Jakarta. The research employed a quantitative pre-experimental approach using a one-group pretest-posttest design involving 20 children. Data were collected through structured observation and analyzed using the Wilcoxon test and N-Gain calculation. The results showed significant improvement, with N-Gain scores of 0.762 for language, 0.907 for self-confidence, and 0.968 for cooperation, indicating that interactive games effectively support children’s integrated development. Anak usia 4–5 tahun berada pada masa emas yang sangat peka terhadap stimulasi. Pembelajaran perlu dirancang menyenangkan agar mendukung perkembangan bahasa, percaya diri, dan kerja sama. Penelitian ini bertujuan menganalisis pengaruh permainan interaktif terhadap ketiga aspek tersebut pada siswa TK A sekolah XYZ Jakarta. Penelitian menggunakan pendekatan kuantitatif pra-eksperimental dengan desain one group pretest-posttest terhadap 20 anak. Data diperoleh melalui observasi terstruktur dan dianalisis menggunakan uji Wilcoxon serta perhitungan N-Gain. Hasil menunjukkan peningkatan signifikan dengan N-Gain bahasa 0,762, percaya diri 0,907, dan kerja sama 0,968, sehingga permainan interaktif efektif mendukung perkembangan anakan secara terpadu.
Copyrights © 2026