JASIEK (Jurnal Aplikasi Sains, Informasi, Elektronika dan Komputer)
Vol. 8 No. 1 (2026): Juni 2026

An Augmented Reality-Based Boardgame for Anti-Corruption Education: Design, Development, and Evaluation Using the MDLC Model

Naurah Qolbia Salamah (Universitas Muhammadiyah Surakarta)
Irma Yuliana (Universitas Muhammadiyah Surakarta)
Eko Prasetyo (Universitas Muhammadiyah Surakarta, Surakarta, Indonesia)



Article Info

Publish Date
15 Jun 2026

Abstract

The objective of this study is to develop an Augmented Reality (AR)-based educational board game called SiKilat, which stands for “Ready to Fight Corruption and Nepotism,” to help students better understand anti-corruption principles. The Multimedia Development Life Cycle (MDLC) was employed, consisting of five stages: initialization, blueprint design, asset preparation, product development, and testing and validation. The focus of the study is university students. Interviews, expert reviews, and pre- and post-tests were used as data collection methods. The results indicate that the developed medium is effective and has the potential to enhance student engagement in learning. The Wilcoxon test yielded a significance value of 0.00018 (< 0.05), and the average score increased from 4.9 to 9.3. Consequently, the SiKilat AR board game helps students understand anti-corruption principles and can serve as an alternative interactive learning medium

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Journal Info

Abbrev

jasiek

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Mathematics

Description

Sistem Tenaga Generator, Distribusi Daya, Konversi Daya Listrik, Sistem Perlindungan dan Teknologi Bahan elektrik Sinyal, Sistem, dan Elektronik Pemrosesan Sinyal Digital, Pemrosesan Gambar, Sistem Robot, Sistem Kontrol dan Sistem Embeded Sistem komunikasi Telekomunikasi, Komunikasi Nirkabel dan ...