Atta'dib Jurnal Pendidikan Agama Islam
Vol. 7 No. 1 (2026)

DEVELOPMENT OF ROBLOX-BASED LEARNING MEDIA (ROBOKASDIS) TO IMPROVE FIRST-GRADE ELEMENTARY STUDENTS’ UNDERSTANDING

Sherly Marthalia (Univerisitas Pendidikan Indonesia)
Nita Nurizki (Universitas Pendidikan Indonesia)
Moh Hafidhull Ullum (Universitas Pendidikan Indonesia)
Ani Nur Aeni (Universitas Pendidikan Indonesia)



Article Info

Publish Date
26 May 2026

Abstract

This study developed and evaluated RoboKasDis, a Roblox-based educational game for elementary Islamic Religious Education, designed to improve students' understanding of Islamic religious values and character traits (gratitude and discipline). Using the ADDIE Research and Development model, the study involved 19 first-grade students at SDN Cikurubuk. The results showed significant effectiveness: average test scores improved from 78.53 (pre-test) to 100 (post-test), with high quiz scores averaging 93.68. Observations also highlighted increased student enthusiasm and active participation. In conclusion, RoboKasDis is an effective interactive tool for boosting learning outcomes, motivation, and character development.

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Journal Info

Abbrev

attadib

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Other

Description

Attadib Jurnal Pendidikan Agama Islam a scientific journal for disseminating results of conceptual research or studies on Islamic religious education, is published two times (June and December) a year. The Attadib Jurnal Pendidikan Agama Islam is managed by the Islamic religious education study ...