Infotech: Journal of Technology Information
Vol 12, No 1 (2026): JUNI (In Progress)

PENGARUH GAMIFIKASI TERHADAP PENINGKATAN KESADARAN KEAMANAN SIBER DAN KEBIASAAN DIGITAL DI UNIVERSITAS XYZ

Raphael Benedict Manuel (Universitas Bunda Mulia, Jakarta)
Jusia Amanda Ginting (Universitas Bunda Mulia, Jakarta)



Article Info

Publish Date
04 Jun 2026

Abstract

The increasing number of cybercrime cases indicates a low level of digital security awareness among the public. Therefore, an interactive and engaging educational approach is needed to better understand the importance of safe behavior in cyberspace. This study aims to develop and test the effectiveness of educational media-based learning media, namely gamification, in increasing cybersecurity awareness. The gamification is designed as an exploration game, watching educational videos inside, and ending with an evaluative quiz. The research method used is an experiment with a pretest and posttest design, where respondents were given a pretest before the intervention with the learning media and a posttest after the intervention. Analysis of the results showed a significant increase in posttest scores compared to the pretest, indicating that gamification is effective in increasing user knowledge and awareness of cyber threats. These findings indicate that implementing game elements in learning media can be an effective and engaging strategy in building a digital security culture.

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Journal Info

Abbrev

infoteh

Publisher

Subject

Computer Science & IT

Description

Jurnal Infotech adalah jurnal ilmiah yang berisi hasil penelitian yang ditulis oleh dosen, peneliti dan praktisi. Jurnal ini diharapkan untuk mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian di bidang Teknologi Informasi dan Ilmu Komputer. ...