Socius: Social Sciences Research Journal
Vol 3, No 12 (2026): July 2026

Challenges Faced by Teachers in Implementing Digital Educational Games Developed Through Training Programs in Schools

Alfi Nura Fauzan (Prodi PG PAUD, Universitas Negeri Medan, Jl. Willem Iskandar Medan, Sumatera Utara, Indonesia)
Rina Mawarni (Prodi PG PAUD, Universitas Negeri Medan, Jl. Willem Iskandar Medan, Sumatera Utara, Indonesia)
Tia Rosanna Tambun (Prodi PG PAUD, Universitas Negeri Medan, Jl. Willem Iskandar Medan, Sumatera Utara, Indonesia)
Zalfa Zahiroh (Prodi PG PAUD, Universitas Negeri Medan, Jl. Willem Iskandar Medan, Sumatera Utara, Indonesia)
Elya Siska Anggraini (Prodi PG PAUD, Universitas Negeri Medan, Jl. Willem Iskandar Medan, Sumatera Utara, Indonesia)



Article Info

Publish Date
07 Jun 2026

Abstract

The development of digital technology has created new opportunities in the field of education, including early childhood education. One form of technology integration in learning is the use of digital educational games, which can help teachers create a more engaging, interactive, and enjoyable learning experience for children. This study aims to examine the implementation of digital educational games developed through education and training programs and to identify the challenges teachers face in applying them in schools. This study employed a qualitative research method with teachers from a private kindergarten in Medan City as the research subjects. Data were collected through observation, interviews, and documentation. Data analysis was conducted through the stages of data reduction, data presentation, and conclusion drawing. The findings indicate that digital educational games have significant potential as an attractive learning medium for early childhood learners. However, several challenges remain in their implementation, including limited digital literacy among teachers, insufficient experience in integrating games with learning materials, and the time required to adapt to new technologies. Therefore, further training and continuous mentoring are needed to ensure that digital educational games can be utilized optimally in early childhood education (ECE) learning environments.

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Journal Info

Abbrev

Socius

Publisher

Subject

Religion Arts Humanities Economics, Econometrics & Finance Education Languange, Linguistic, Communication & Media

Description

Socius: Jurnal Penelitian Ilmu-ilmu Sosial is a multi and interdisciplinary peer-reviewed academic research journal serving the broad social sciences community. The journal welcomes excellent contributions that advance our understanding on a broad range of topics including anthropology, sociology, ...