Jurnal Publikasi Ilmu Komputer dan Multimedia
Vol. 5 No. 2 (2026): Mei: Jurnal Publikasi Ilmu Komputer dan Multimedia

Kala Sebagai Desain Karakter Buku Interaktif Prokrastinasi Akademik Untuk Mahasiswa 18-25 Tahun : Desain Komunikasi Visual

Fairuz Adilah (Unknown)
Masnuna Masnuna (Unknown)
Sri Wulandari (Unknown)



Article Info

Publish Date
30 May 2026

Abstract

Academic procrastination is a common behavior among students that can lead to delays in study completion. This study aims to design a character as an educational medium for procrastination through an interactive book tailored to students aged 18–25, using the Research and Development (R&D) method with the ADDIE model and a mixed-method approach. The results show that the designed character is able to represent procrastination behavior both visually and narratively, supported by a semi-realistic illustration style and desaturated colors that reflect a passive psychological condition. The evaluation results indicate positive responses, where the character is considered relatable and helps audiences better understand procrastination behavior. Therefore, character design can serve as a more communicative visual medium compared to text-based media and has the potential to be further developed into digital platforms.

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Journal Info

Abbrev

jupikom

Publisher

Subject

Computer Science & IT

Description

Jurnal Publikasi Ilmu Komputer dan Multimedia adalah jurnal yang dikhususkan untuk penelitian penelitian yang termasuk dalam bidang keilmuan komputer dan Multimedia yang diterbitkan oleh Pusat Riset dan Inovasi Nasional dan terbit 3 kali dalam setahun pada bulan Januari Mei dan September. Jurnal ...