Jurnal Inovasi Pendidikan
Vol 4 No 2 (2026): Jurnal Inovasi Pendidikan

Gamifikasi Dalam Pembelajaran Jarak Jauh Untuk Meningkatkan Interaksi Sosial Mahasiswa: Studi kualitatif

Emy Junaidah (Institut Asy Syukriyyah Tangerang, Indonesia)
Damimah Damimah (Institut Asy Syukriyyah Tangerang, Indonesia)



Article Info

Publish Date
30 May 2026

Abstract

This study aims to analyze the role of gamification in distance learning as a strategy to enhance students’ social interaction. This research employed a qualitative descriptive approach, with data collected through in-depth interviews, participatory observation, and documentation. The participants consisted of two lecturers and five students from the Biology Education Study Program at Universitas Negeri Malang. Data were analyzed using thematic analysis. The findings indicate that prior to the implementation of gamification, students’ social interaction was relatively low. After integrating gamification elements such as points, interactive quizzes, leaderboards, and group challenges, there was a significant increase in participation, collaboration, and communication. This study contributes to the limited body of research on gamification in Indonesian distance learning contexts, particularly in relation to social interaction. However, challenges such as excessive focus on points and technical constraints were also identified.

Copyrights © 2026






Journal Info

Abbrev

jip

Publisher

Subject

Education Other

Description

Ruang lingkup Jurnal Inovasi Pendidikan meliputi: 1. Inovasi Pembelajaran 2. Manajemen dan Kepemimpinan Pendidikan 3. Pendidikan Guru Sekolah Dasar 4. Pendidikan Anak Usia Dini 5. Pendidikan Agama Islam dan Kepesantrenan 6. Manajemen Pendidikan Inklusif 7. Pendidikan Vokasi 8. Pendidikan Nonformal ...