Asatiza: Jurnal Pendidikan
Vol. 7 No. 2 (2026): Asatiza: Jurnal Pendidikan

Wayground gamification and learning motivation in economics: An SDT-Based study with grade x students

Aisyah Luluan Maknun (Department of Economics Education, Faculty of Economics and Business, Universitas Negeri Semarang, Central Java, Indonesia)
Erni Harlina Isdiati (Department of Economics Education, Faculty of Economics and Business, Universitas Negeri Semarang, Central Java, Indonesia)



Article Info

Publish Date
30 May 2026

Abstract

Learning media tailored to students' characteristics can enhance motivation. However, previous studies have measured motivation as a general construct without grounding it in specific theory. Limited research has examined how gamification features in Wayground align with Self-Determination Theory (SDT) components, namely autonomy, competence, and relatedness, in the context of Economics education. This study addresses this gap by measuring the effect of SDT-based Wayground gamification on students' motivation to learn Economics through these three psychological needs. A quantitative quasi-experimental design with a posttest-only control group was employed. The study population consisted of 10th grade students at State High School 12 Semarang, selected via convenience sampling. The final sample comprised classes X-E5 (n=31) and X-E6 (n=32). Prior semester academic grades indicated comparable baseline abilities (experimental: 70; control: 70.4). The results showed that the average posttest learning motivation score for the experimental group (57.03) was higher than that of the control group (50.72). An independent t-test revealed a significant difference (p = 0.003), with a medium-to-large effect size (Cohen's d = 0.78). Sub-scale analysis based on SDT further indicated that Wayground particularly enhanced students' autonomy and relatedness, while competence showed improvement to a lesser extent. These findings suggest that Wayground has a significant effect on learning motivation for 10th grade students, specifically for market-related Economics topics. The implementation of Wayground is effective in enhancing students' learning motivation in Economics. Future research should employ longitudinal designs with multiple sessions to examine long-term motivation retention.

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Journal Info

Abbrev

asatiza

Publisher

Subject

Education Social Sciences

Description

Jurnal ini memuat tulisan hasil penelitian dan pemikiran tentang berbagai kajian dan implementasi teori di bidang Pendidikan. Jurnal ini bertujuan untuk mengkomunikasikan berbagai kajian Pendidikan seperti: hasil penelitian tentang Deradikalisasi Pendidikan Islam, Filsafat Pendidikan Islam, ...