Geadidaktika
Vol 5, No 2 (2025): Geadidaktika Agustus 2025

Pengaruh E-Sports Terhadap Spatial Thinking Pelajar SMA Jurusan IPS Kota Surakarta Tahun 2023

Ramadhan, Haqul Fikri (Unknown)
Wijayanti, Pipit (Unknown)
Ronggowulan, Lintang (Unknown)



Article Info

Publish Date
06 Aug 2025

Abstract

This study aims to analyse the extent to which E-Sports playing activities influence the Spatial Thinking ability of high school students majoring in Social Studies in Surakarta City. This study involved 150 respondents who were students majoring in Social Studies at several high schools in Surakarta, with the additional requirement that they were active players of E-Sports games. The study used a quantitative approach with a survey design. Sample selection was carried out by determining the number of respondents from the population who met the research criteria. Thus, a total of 150 social studies students who played E-Sports were used as the research sample. Data analysis techniques included normality tests, correlation tests, and simple linear regression analysis. The research findings showed that E-Sports playing activities had a positive and significant effect on spatial thinking ability. This relationship was influenced by spatial problem-solving abilities, spatial visualisation, cognitive development, and practical experience gained while playing E-Sports games. The t-value for variable X was 15.428 with a significance level of 0.000, which is below 0.05, so it can be concluded that the effect is significant. 

Copyrights © 2025






Journal Info

Abbrev

geadidaktika

Publisher

Subject

Humanities Earth & Planetary Sciences Education Environmental Science Social Sciences

Description

The GEADIDAKTIKA Journal is a multidisciplinary journal covering all fields of education and science related to geography, demography and the environment. The purpose of writing this journal are to reveal facts, problems and problem solving that can be used as input for Government, institutions, ...