Geadidaktika
Vol 5, No 2 (2025): Geadidaktika Agustus 2025

Efektivitas Penggunaan Aplikasi Kahoot berbasis Problem Based Learning Terhadap Hasil Belajar Geografi Siswa Kelas X SMA Negeri 2 Bantul Tahun Ajaran 2021/2022

Viani, Rahayu Okta (Unknown)
Sugiyanto, Sugiyanto (Unknown)
Ronggowulan, Lintang (Unknown)



Article Info

Publish Date
07 Aug 2025

Abstract

This study aims to: (1) analyze the differences in student learning outcomes between the use of Google Form with the lecture and question and answer method, the use of Kahoot with the same method, and the use of Kahoot through a problem-based learning model in class X students of SMA Negeri 2 Bantul; (2) determine the learning outcomes of students who use Kahoot and Google Form through the lecture and question and answer method; and (3) compare the learning outcomes of students who utilize Kahoot through problem-based learning with the lecture and question and answer method. The study used a quasi-experimental design. The results showed that: (1) there were differences in learning outcomes between the three treatments, with a significance of 0.000 < 0.05 so that H0 was rejected; (2) Kahoot through the lecture and question and answer method was more effective than Google Form, as evidenced by a significance value of 0.023 < 0.05; and (3) Kahoot with a problem-based learning model was more effective than the lecture and question and answer method, with a significance value of 0.006 < 0.05.

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Journal Info

Abbrev

geadidaktika

Publisher

Subject

Humanities Earth & Planetary Sciences Education Environmental Science Social Sciences

Description

The GEADIDAKTIKA Journal is a multidisciplinary journal covering all fields of education and science related to geography, demography and the environment. The purpose of writing this journal are to reveal facts, problems and problem solving that can be used as input for Government, institutions, ...