Biner : Jurnal Ilmu Komputer, Teknik dan Multimedia
Vol. 4 No. 2 (2026): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia (INPRESS)

Rancang Bangun Aplikasi Presensi Karyawan Berbasis Mobile Menggunakan Flutter, Swafoto, dan Dengan Backend XAMPP

Reyhan Mahendra (Universitas Pamulang)
Jibran Dwi Andara (Universitas Pamulang)
Muhammad Rafli (Universitas Pamulang)



Article Info

Publish Date
10 Jun 2026

Abstract

Manual employee attendance management remains widely used, despite its vulnerability to data manipulation, delayed recaps, and limited location flexibility. This study aims to design and develop a cross platform mobile attendance application using the Flutter framework, equipped with a selfie photo feature as visual proof of attendance and the Global Positioning System (GPS) for real-time location validation through a geofencing mechanism. Data management is handled using a XAMPP backend consisting of the Apache web server, PHP programming language, and MySQL database management system. Communication between the Flutter application and the server uses an HTTP-based RESTful API with JSON as the data exchange format. The software development method employed is the Waterfall model. Testing was conducted through Black-Box Testing covering 35 test scenarios and User Acceptance Testing (UAT) involving 40 respondents. Black-Box Testing results showed all scenarios passing with a 100% pass rate. The UAT yielded an average score of 86.8 out of 100, categorized as Very Good. GPS validation accuracy averaged 95.5%, while the attendance processing time efficiency improved by 68.4% compared to the manual system.

Copyrights © 2026






Journal Info

Abbrev

Biner

Publisher

Subject

Humanities Computer Science & IT Engineering Industrial & Manufacturing Engineering Materials Science & Nanotechnology Transportation

Description

1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan ...