Paedagogi: Jurnal Kajian Ilmu Pendidikan (e-journal)
Vol. 12 No. 1 (2026): JUNE: 2026

Inovasi Pembelajaran Berbasis Folklor untuk Meningkatkan Identitas Budaya: Studi Etnografi di PKBM Sanggar Lingkaran

Junaidi Junaidi (Universitas Pendidikan Indonesia)
Rahmat Rahmat (Universitas Pendidikan Indonesia)
Sri Whayuni Tanshzil (Unknown)



Article Info

Publish Date
30 Jun 2026

Abstract

This study aims to analyze the implementation of folklore-based learning at PKBM Sanggar Lingkaran and its contribution to strengthening learners’ cultural identity. The study employed a qualitative method with an ethnographic approach. Data were collected through one month of participant observation using a live-in strategy, in-depth interviews with 13 informants consisting of the PKBM head, administrators, educators, and educational staff, as well as document analysis. Data were analyzed using Spradley’s ethnographic model and supported by ATLAS.ti software. The findings reveal that folklore is integrated into the learning process through oral, partly oral, and non-oral folklore manifested in the Paloh Naga folktale, Malay poems and pantun, performing arts, traditional games, cultural rituals, traditional attire, and local culinary practices connected to Paloh Naga Agro-tourism and Pasar Kamu. The ethnographic findings indicate that learners’ direct engagement in community cultural practices promotes the internalization of cultural values, strengthens their sense of belonging to local culture, and fosters character development, creativity, and social skills. The study contributes by proposing an empirical model of folklore-based learning that positions culture as a living learning resource within community-based education, thereby extending the discourse on cultural identity strengthening in nonformal education.

Copyrights © 2026






Journal Info

Abbrev

PAEDAGOGI

Publisher

Subject

Education Other

Description

Paedagogi: Jurnal Kajian Ilmu Pendidikan (e-journal) current issues and issues about study of educational science, development of learning models, digital technologies in education, innovative learning environments, adaptive learning, gamified leaning, and results of research in the field of ...