Media Didaktika
Vol. 12 No. 1 (2026): Mei 2026

PERANCANGAN MEDIA PEMBELAJARAN BERBASIS GAME ANDROID PADA MATA PELAJARAN INFORMATIKA KELAS VII DI SMP INSAN TELADAN

Mohamad Alfin Fisar (universitas muhammadiyah jakarta)
Yasin Efendi (Universitas Muhammadiyah Jakarta)
Mahbubul Wathoni (Universitas Muhammadiyah Jakarta)
Rikaro Ramadi (Universitas Muhammadiyah Jakarta)



Article Info

Publish Date
19 Jun 2026

Abstract

The purpose of this study was to design an Android game-based learning medium for Informatics subjects at Insan Teladan Middle School.The method used in this research was Research and Development (R&D) with the Game Development Life Cycle (GDLC) model. This development model includes 6 phases: initialization/concept creation, pre-production, production, testing, beta, and release. This research was conducted at Insan Teladan Middle School with a trial subject of 23 seventh-grade students. The data collection technique used was a questionnaire assessed by media experts, subject matter experts, teachers, and students. The results of the assessment by the experts included an average score of 86% from media experts, 80% from subject matter experts, and 88% from teacher responses, all in the "highly feasible" category. The student questionnaire assessment was conducted in one trial and received a trial result of 90% in the "highly feasible" category. Based on these assessments, the Android game-based learning medium for Informatics subjects in Middle School is declared highly feasible for use in the learning process.

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Journal Info

Abbrev

didaktika

Publisher

Subject

Humanities Education Mathematics Other

Description

The journal is published by the Postgraduate Program of Universitas Islam Darul Ulum Lamongan as a medium of information and dissemination of research results, classroom action research, theoretical developments, scientific papers on education and learning, and best practice from any field of ...