Journal of Digital Business and Innovation Management
Vol. 5 No. 1 (2026): June 2026

The Effect of Game Addiction and Perceived Value on App Purchase Intention of Roblox Game Players in Indonesia

Nabil Zidane Al-Munir (Universitas Negeri Surabaya)
Hisbulloh Edgaritoh (Universitas Negeri Surabaya)
Rayhan Aimar Nawawi (Universitas Negeri Surabaya)
I Gusti Bagus Prabu Vedayana Priharta (Universitas Negeri Surabaya)
Muhammad Fajar Wahyudi Rahman (Universitas Negeri Surabaya)



Article Info

Publish Date
29 Jun 2026

Abstract

The freemium model has positioned in-app purchases as a primary monetization mechanism in digital games, including Roblox as a user-generated gaming platform. This study examines the effects of game addiction and perceived value on in-app purchase intention among Roblox players in Indonesia. Using a quantitative explanatory approach, data were collected through a cross-sectional survey of Roblox players in Indonesia and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results show that both game addiction and perceived value have positive and significant effects on in-app purchase intention. However, perceived value exerts a stronger influence than game addiction, indicating that players’ purchasing decisions are more strongly driven by evaluations of enjoyment, social recognition, functional performance, and price fairness rather than addictive engagement alone. These findings contribute to the understanding of digital consumer behavior in user-generated gaming environments and provide insights for value-oriented monetization strategies.

Copyrights © 2026






Journal Info

Abbrev

jdbim

Publisher

Subject

Decision Sciences, Operations Research & Management Library & Information Science

Description

Journal of Digital Business and Innovation Management (JDBIM) is a new, Open Access journal from Universitas Negeri Surabaya that aims to publish original research articles, reviews, and reports on the digitalization of business and management, how digital technologies can innovate the business, and ...