This study aims to determine the effect of the educational game Tabuk Lebah on elementary school students’ ability to identify factual and opinion-based sentences. This study employs a quantitative approach using a pre-experimental research design with a repeated measures design. The participants consisted of 21 fourth-grade students from SDN Tanjungrejo 4, Malang City, selected using total sampling. The data collection instrument consisted of tests comprising a pretest, posttest 1, and posttest 2, each containing 15 items. The results of the prerequisite tests indicated that the data were normally distributed and met the assumption of sphericity; therefore, the analysis was conducted using Repeated Measures ANOVA with the Sphericity Assumed approach. The hypothesis test showed a significant difference in students’ ability to identify factual and opinion-based sentences before and after learning using the Tabuk Lebah educational game (p < 0.001). Post hoc pairwise comparisons revealed significant differences across all measurement time points (p < 0.001). The largest mean difference was found between the pretest and posttest 2, with a value of 52.714. The results indicate that students’ abilities improved through repeated learning using the Tabuk Lebah educational game. Thus, the Tabuk Lebah educational game has a significant effect on students’ ability to identify factual and opinion-based sentences.
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