Journal of Education and Learning (EduLearn)
Vol 20, No 3: August 2026

Gamification as a pedagogical strategy to enhance cognitive, affective, and academic engagement in higher education

Ygnacio Tomaylla-Quispe (Universidad Nacional de San Agustin)
Olger GutiƩrrez-Aguilar (Universidad Nacional de San Agustin)
Sandra Chicana-Huanca (Universidad Nacional de San Agustin)



Article Info

Publish Date
01 Aug 2026

Abstract

This study investigates how gamification influences student engagement in fully distance higher education, distinguishing academic, cognitive, and affective engagement. Using survey data from 234 undergraduates, we tested a structural model linking motivational and social gamification components (motivation, teamwork, peer interaction, and teacher participation) to engagement outcomes. Results show that motivation predicts academic and cognitive engagement, while teacher participation is the strongest driver of affective engagement; affective engagement, in turn, strengthens cognitive engagement. Teamwork contributes positively across engagement dimensions, whereas peer interaction is not significant in this distance-learning context. By modeling engagement as a multidimensional construct and separating specific gamification components, this study clarifies why some gamified mechanisms work better than others online. Practically, effective gamified course design should prioritize instructor presence and structured teamwork alongside motivational elements to sustain engagement in virtual higher education.

Copyrights © 2026






Journal Info

Abbrev

EduLearn

Publisher

Subject

Humanities Education Library & Information Science Social Sciences Other

Description

Journal of Education and Learning (EduLearn) ISSN: 2089-9823, e-ISSN 2302-9277 is a multi-disciplinary, peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, ...