Jurnal Bangkit Indonesia
Vol 15 No 1 (2026): Bulan Juni 2026

Perancangan Aplikasi dengan Sistem Animasi Sebagai Sarana Bantu Belajar dan Hiburan Literasi Numerasi Berbasis Android (Studi Kasus : SD Negeri Girisari)

Dayanni Vera Versanika (Sekolah Tinggi Manajemen Informatika dan Komputer Bandung)
Lusy Rahmawati (Sekolah Tinggi Manajemen Informatika dan Komputer Bandung)
Mina Ismu Rahayu (Sekolah Tinggi Manajemen Informatika dan Komputer Bandung)
Linda Apriyanti (Sekolah Tinggi Manajemen Informatika dan Komputer Bandung)



Article Info

Publish Date
22 Jun 2026

Abstract

SDN Girisari is one of the schools that has not yet implemented Android-based numeracy literacy. The learning process at SDN Girisari still uses conventional media such as whiteboards and textbooks. This makes SDN Girisari students feel unfocused and bored with such a learning system. The students' unpreparedness when receiving lessons in the classroom often causes them to not understand the material that has been delivered by the teacher in the classroom. In addition, the media used when explaining the material and the long duration of the teaching and learning process also become obstacles in the learning process. Therefore, a technology-based learning medium is needed that is relevant to the needs of students, easily accessible, and can support the learning process both inside and outside classroom learning activities. With Android-based technology, learning will not be monotonous with just text, but can create audio or visual elements, even animations to make it easier for students to understand the material. Learning using smartphones becomes a unique way because it can be done anywhere and anytime. The design of an animated system application that can help students increase their enthusiasm for learning. Because besides learning, students can also play so that later students will not be bored with the material given by the teacher. This application can later be developed by teachers for their students while introducing applications that can educate students so that students can use them at school.

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Journal Info

Abbrev

bangkitindonesia

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

Ruang lingkup Bangkit Indonesia adalah sebagai berikut : Domain Specific Frameworks and Applications IT Management dan IT Governance e-Government e-Healthcare, e-Learning, e-Manufacturing, e-Commerce ERP dan Supply Chain Management Business Process Management Smart Systems Smart City Smart Cloud ...