This study aims to describe the development of a history learning evaluation media using the Open the Box educational game on the topic of Islamic kingdoms in the Indonesian archipelago with 10th-grade students at SMK Negeri 1 Sintuk Toboh Gadang by conducting validity and practicality tests. This research is a developmental research using the 4D model, with the stages of definition, design, and development. Data collection was conducted from a sample of one class with 28 students.The results of the study were as follows: 1) the history learning evaluation media using the Open the Box educational game was produced. 2) the history learning evaluation media met the criteria of "very good," with a material validation result of 96% by material experts, a media validation result of 88% by media experts, and a language validation result of 95% by linguists. Therefore, the history learning evaluation media using the Open the Box educational game is suitable for implementation with students. 3) The practicality of the history learning evaluation media using the Open the Box educational game by teachers was 93%, categorized as "very practical." 4) The practicality of the history learning evaluation media assisted by the Open the Box educational game by students achieved a percentage of 86% with the criteria of very practical.
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