Review of Multidisciplinary Education, Culture and Pedagogy (ROMEO)
Vol. 5 No. 3 (2026): MAY

The Effect of the Use of Gadgets as a Learning Resource on Economic Learning Outcomes Reviewed from the Critical Thinking of Class X Students of SMAN 107 East Jakarta

Alifia Shafa Salsabila (Economics Education Study Program, Faculty of Economics and Business, Universitas Negeri Jakarta, Indonesia)
Riswandi Riswandi (Economics Education Study Program, Faculty of Economics and Business, Universitas Negeri Jakarta, Indonesia)
Aditya Pratama (Economics Education Study Program, Faculty of Economics and Business, Universitas Negeri Jakarta, Indonesia)



Article Info

Publish Date
29 Jun 2026

Abstract

This study examined the influence of gadget utilization as a pedagogical resource and critical thinking on economic learning outcomes among 140 tenth-grade students at SMAN 107 East Jakarta. Grounded in the Unified Theory of Acceptance and Use of Technology (UTAUT), the research employed a quantitative survey design. Primary data were collected via closed-ended questionnaires, while secondary data were obtained from summative assessments. Path analysis using SPSS version 25 revealed four key findings: (1) gadget use directly and positively affected learning outcomes (coefficient = 0.345); (2) critical thinking directly and positively influenced learning outcomes (coefficient = 0.520); (3) gadget use directly and positively enhanced critical thinking (coefficient = 0.527); and (4) critical thinking significantly mediated the relationship between gadget utilization and learning outcomes, with an indirect effect of 0.274 (p < 0.05). These results affirm that integrating gadgets as learning tools, alongside fostering critical thinking skills, substantially improves student academic performance. The study underscores the importance of technology acceptance and cognitive development in educational settings, aligning with UTAUT’s emphasis on performance expectancy and facilitating conditions. Practical implications suggest that educators should strategically incorporate gadgets to promote higher-order thinking, thereby maximizing learning gains. Future research may explore additional mediating variables and broader sample populations to generalize these findings.

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Journal Info

Abbrev

ROMEO

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Mathematics Other

Description

ROMEO : REVIEW OF MULTIDISCIPLINARY EDUCATION, CULTURE AND PEDAGOGY is an interdisciplinary publication of original research and writing on education which publishes papers to international audiences of educational researchers. The ROMEO Journal aims to facilitate and promote the inquiry into and ...