Jurnal Onoma: Pendidikan, Bahasa, dan Sastra
Vol. 12 No. 3 (2026): Penulis pada Edisi ini Terdiri dari Dua (2) Negara: Indonesia dan Turki

Investigating the Use of Kahoot for Long-Term Vocabulary Retention among Grade XI EFL Students at SMAN 12 Enrekang

Aisa Fitri (Muhammadiyah University of Enrekang)
Musdalifah Musdalifah (Muhammadiyah University of Enrekang)
Sri Rosmiana (Muhammadiyah University of Enrekang)
Ismail Ismail (Muhammadiyah University of Enrekang)
Umiyati Jabri (Muhammadiyah University of Enrekang)



Article Info

Publish Date
25 Jun 2026

Abstract

Despite growing evidence supporting game-based learning in EFL vocabulary instruction, long-term retention effects of Kahoot remain largely underexplored, as most existing studies are limited to immediate post-test measurements, leaving its longitudinal impact on vocabulary retention empirically unverified. This study aimed to investigate the effectiveness of Kahoot-based instruction on long-term vocabulary retention and students' perceptions toward Kahoot among Grade XI EFL students at SMAN 12 Enrekang, Indonesia. Employing a quantitative quasi-experimental design with a non-equivalent control group, 48 students were divided into an experimental group (n = 24) receiving Kahoot-based instruction and a control group (n = 24) following rote learning methods across six instructional sessions. Data were collected through a 20-item vocabulary test administered at four measurement points, namely pre-test, post-test, and two delayed post-tests, and a 10-item Likert-scale questionnaire administered to the experimental group. Mixed ANOVA results revealed a significant Time * Group interaction effect (F(2.503, 115.145) = 3.277, p = .031,  = .067), with the experimental group demonstrating significantly superior retention at the second delayed post-test (F(1, 46) = 5.126, p = .028,  = .100), approximately five weeks after the completion of instruction, retaining a mean score of 62.29 compared to 45.62 in the control group. Students reported very positive perceptions toward Kahoot (overall M = 4.32), with enthusiasm (M = 4.71) and enjoyable learning atmosphere (M = 4.67) as the most valued features. These findings indicate that Kahoot-based instruction is significantly more effective than rote learning in sustaining long-term vocabulary retention, with practical implications for EFL teachers to integrate retrieval-based and game-based tools as a strategic approach to vocabulary instruction.

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Journal Info

Abbrev

onoma

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Onoma adalah jurnal akademik yang diterbitkan pada bulan Mei dan November oleh Program Studi Pendidikan Bahasa dan Sastra Indonesia di Universitas Cokroaminoto Palopo. Jurnal ini menyajikan artikel-artikel ilmiah tentang pendidikan, bahasa dan sastra Indonesia. ...