METIK JURNAL
Vol. 10 No. 1 (2026): METIK Jurnal Issue Published

Perancangan Game Edukasi Matematika Berbasis Android untuk Siswa Sekolah Dasar Menggunakan Metode GDLC

M. Ziad Mubarok (Universitas Amikom Purwokerto)
Anugerah Bagus Wijaya (Universitas Amikom Purwokerto)
Banu Dwi Putranto (Universitas Amikom Purwokerto)



Article Info

Publish Date
30 Jun 2026

Abstract

This study aims to design and develop an Android-based educational mathematics game as an interactive learning medium for elementary school students using the Game Development Life Cycle (GDLC) method. The game adopts an educational monopoly concept integrated with basic arithmetic learning materials, including addition, subtraction, multiplication, and division. The development process consists of the planning, design, development, testing, and implementation stages. The game was developed using the Unity Engine and designed by integrating educational monopoly gameplay with interactive features such as dice rolling, character movement, and reward–punishment mechanisms to create a more engaging and enjoyable learning experience for elementary school students. Black-box testing showed that all game features functioned properly without any functional errors. User testing involving 17 elementary school students and one mathematics teacher resulted in an average feasibility score of 78.8%, which falls into the "Feasible" category as an interactive learning medium. The results indicate that the developed educational game has the potential sto support mathematics learning by making the learning process more engaging and interactive for elementary school students.

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Journal Info

Abbrev

metik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Earth & Planetary Sciences Electrical & Electronics Engineering

Description

Media Teknologi Informasi dan Komputer (METIK) Jurnal adalah jurnal teknologi dan informasi nasional berisi artikel-artikel ilmiah yang meliputi bidang-bidang: sistem informasi, informatika, multimedia, jaringan serta penelitian-penelitian lain yang terkait dengan bidang-bidang tersebut. Terbit dua ...